

This may result in cases like guns pointing to port, but shells flying away to starboard, which many less educated players call "hax" in the compilation videos. If you go above x4 speed replay stops tracking your turret directions & things like that till you go back to x4 or slower, and it will take it "realistic" time to turn them back to where they should be. If you missed the spot, you need to re-start the whole replay '>' & '" for jumping forwards can be used slowly (you have to let the game load after each jump), using "<" will instantly crash your UI without ever performing the jump backwards. Here's an example of this in work made through replays: Note: If you want to look at things directly from above camera may bug out and start spinning uncontrollably This way you can follow pretty much anything as long as it's spotted Mouse wheel to do a dramatic Hollywood zoom in / outī lets you to lock onto whatever you are looking at (center of your screen, that "aiming point"). I think it was 2 (maybe 5?) for camera up and down (again, can be done with mouse, but.) Numpad 4 & Numpad 6 let you to turn camera left and right (same can be done with mouse, but this tends to be more accurrate)

Numpad 7 & Numpad 9 are for up and down movement Note: you always need to be at least 1 tick above stopped (End) replay (so End + 1x Insert) to be able to moveġ, 2 and 3 (above your letter keys, not the numpad) change your cameras movement speed, drift and "single touch jump distance" Freecam is the way to go, yeah, but it has its own set of controls:
